Friday, January 14, 2011

Revised 1000pt ork list after speaking to Old Shatter Hands.

Hi all,

So having taken some time to talk tactics with Old Shatter Hands and get his vibe on orks, I've decided to tweak my list. In his experience, ork lists do well when they focus on a certain aspect rather than trying to generalise, especially in smaller point games.

So my list which comes at you piecemeal gives the opponent the chance to deal with each component in turn i.e. shooting out the transports and their contents, then turning attention to the footsloggers coming behind. He thinks it would be better to send everything upfield and into the enemy's face in transports or to keep it all on foot and max out on bodies.

So I've decided to go vehicle heavy and smash face that way. The burnas are out, nobz are tweaked so I can get another battlewagon and two deffkoptas (scouty, sneaky, harassers)

- Big Mek (35) with KFF (50)
- 6 Nobz (120), 3 PK (75), Waagh Banner (15), Big Choppa (5), Painboy (30)
- Trukk (35) with RPJ (5)
- 20 Boyz (120) with, 2 Big shoota (10) Nob (10) PK (25), BP (5)
- 20 Boyz (120) with, 2 Big shoota (10) Nob (10) PK (25), BP (5)
- TL Rokkit Deffkopta (45)
- TL Rokkit Deffkopta (45)
- Battlewagon (90) with RPJ (5) and Big shoota (5)
- Battlewagon (90) with RPJ (5) and Big shoota (5)


Now we will be hitting the enemy lines probably on turn 2 with both boyz mobz and the nobz. Add in some multicharges if possible and I should be able to crush the foe. I'll be using the trukk and battlewagons to block off my opponent's shooting while the assaults go on and can always tank shock them off objectives. Deffkoptas are there to scout on turn 1 and mess with the opponent's starting game, possibly getting side armour shots or assaulting into small heavy weapon squads.

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