Good day to all of you at the beginning of another week. So this weekend was very busy for me as I moved into a new apartment with my wife. We'll now be in Frederick, Md, so a little further in the commute but a lot cheaper on rent and a great town to live in. I need to find a good gaming group there now and when I've got a bit more money, the harcore Frederick Fight club Mixed Martial Arts gymn is calling me.
Thanks go to Old Shatter Hands for pitching in and not only helping us load up the van with furniture, but then driving up in his car with more furniture, helping us unload (including a sofa bed that weighed as much as a real space marine!) and then getting back in time to have a birthday celebration with his wife. You sir are the man and I owe you big time.
In addition, he was good enough to give me a Trollbloods Warpack he had lying around and didn't want.
Trollblood's warpack. Privateer Press' picture
So my future plan is to get into HORDES (and WARMACHINE) and see what I can do to build up a small army. Now I don't have the latest rules yet and I've never played so I am mostly free from the lure of the most powerful or popular units. I've also read than in the transition to Mk2, Privateer Press made sure to tone down the more powerful units from the 1st edition and to add utility to the weaker ones so that no model will ever be completely useless on the table (GW could try doing this with the Tau's own Aun'Va...). So my plan is to just collect the models I think are coolest looking or most fun and see if I can make a good army out of them. Some people say that WarmaHordes is all about power playing so we'll see if I can work around that just with fun and good tactical choices.
So my army starts with the warpack above. That gives me the tragic hero Madrak Ironhide, an albino warlock who took up a cursed axe in order to save his people, a troll axer who gets to smash faces and cut down infantry and two troll impalers who throw ten-foot long spears at anyone who gets in their way. What's next?
Borka Kegslayer is a priest of Dhunia (the troll earth goddess) who likes drinking, fighting and sex. He carries a big club called Trauma that causes brain damage, his special feat is a barroom blitz, he's followed by a pygmy troll with a keg and has a spell called Mosh Pit. If that isn't just too cool for school, I don't know what is :-)
The Dire Troll Blitzer is a massive beast with a WW1-pilot-goggle-wearing pig on its back that is manning a machine gun. Nuff said.
The earthborn dire troll is so adaptive that his fists can take on the power of the enemy's weapons. Flying fist to the face with the strength of your super axe Mr. Butcher of Khadov...yes please!
These Runeshapers are so cool that they can make rocks come swirling up out of the ground. Loving the models and loving the vibe.
Now these Kriel Warriors are pretty neat, not the coolest troll models I've ever seen but they are solid. More importantly they let me take....
A CABER THROWER WHO CHUCKS A CABER MADE OUT OF GRANITE!!! Can't really say more than that. It's just a shame he can only do it once per game.
Speaking of big stones, why not carry a rune-carved magic one into battle that will make your buddies a lot tougher? Works for me :-)
Last of all, let's bring out some tough, hard-fighting champions led by a meanie with a pirate eye-patch.
So that rounds me up to:
- Madrak Ironhide/Borka Kegslayer (not sure on the rules for multiple warlocks)
- 2 Troll Impalers
- Troll Axer
- Dire Troll Blitzer
- Earthborn Dire Troll
- Kriel Warriors with a caber tosser.
- Krielstone bearers
- Trollkin champions
I have no idea if this a legal army or whether it is balanced/good/effective but who cares? I will slowly move towards this in my collection of Trollbloods and put up posts as and when I get time to collect, paint and play.
All the best,