Showing posts with label Warmachine. Show all posts
Showing posts with label Warmachine. Show all posts

Friday, February 3, 2012

WARMACHINE!!! This summer will be colossal fun ;-)

Hey everyone,

Having just seen the latest news from Privateer Press I can honestly say I am sold on getting in Warmachine properly. Whether I get just a small force to start playing or whether I get seriously into it I don't know, but I need to get my hands on some of these new monster miniatures!

Here are the models for Cygnar and Khador's colossals. Giant warjacks that will be coming out in a new supplement in July this year.

On a side note, let's enjoy a company that gives us five months of advance notice of sweet models being released rather than clamping down on rumours, even if it's the Hobbit movie backers who are behind the GW info lockdown.


Here is the Khador one next to a heavy warjack. For those who don't play Warmachine, that warjack is on a 50mm base and so is a similar size to a dreadnought, though less boxy in the shoulders. These new models are BIG.


Here is Cygnar's offering next to an Ironclad heavy warjack.


Now I don't know how these will work out on the tabletop but they look so good I think I might get them just for the collection if nothing else. This might be the final push to have me playing Warmachine too. If nothing else, I want to run one of those models as a Dreadnought, just to mess with an opponent's head :-D

All the best.

Pete

Tuesday, July 13, 2010

Great humour piece from Privateer press.

***The following is completely the work of the Privateer press team and was taken from their website without permission. Please go there to read the original Privateer Insider article and to browse the others. They are a collection of really interesting pieces describing things from the perspective of the PP team. One week might be an editor, next a sculptor, studio painter, artist, playtester, photographer etc. They are like GW's daily updates except that they don't feel like an advert for whatever latest product is on offer. Highly reccomended. The following piece made me laugh so much that I nearly spat out my lunch at my desk - not advised if you want a promotion lol. Hopefully you enjoy***




Typos come with the territory for an editor. Most of them we fix without a second’s thought, but occasionally there are those that make us pause to appreciate the glory of an error-induced perspective.

I’m not talking about the use of “there” instead of “their”—that’s just the wrong word—but about the slip of the fingers on the keyboard that turns “the” into “teh,” “dragon” into “draggon,” or “glory” into “gory.” (Ha! “The gory of an error-induced perspective.” Yes, I can appreciate that. I’m a terrible typist myself.)

For example, before handing over the Trollbloods story for editing, Doug warned me he seemed to be having trouble typing Gunnbjorn’s name. “You’ll have to keep an eye out for any stray Bunnbjorns,” he noted. Whether your mind goes to buff Swedes or rabbit ears, the image isn’t exactly what we had in mind for our new trollkin warlock. Then again, perhaps a conversion is appropriate . . .

While I polish up some awesomeness for your Gen Con enjoyment, here are a few sentences showing the entertaining effect of some of my favorites among the typos I’ve seen—or made!—lately.

A small group of trollin crept through the brush.

Trollin are actually the members of a kriel who have to crawl home after a night of carousing, I think.

The leader scammed the stone construction in progress below.

He was such a good salesman he could sell stone to a wall in the middle of a quarry.

Doomshaper is no fresh-faced walrock.

No, that particular wall of rock has been around for a while . . . “Warlock” seems to give many of us particular trouble, and this is only one variation. Also common are warrocks, which I gather are a new weapon class; warcloaks, which besides being snazzy are actually pretty darn useful in the field; and warclocks, which I must admit have a certain Dr. Doom appeal. Plus it’s always handy to know when it’s teatime.

Guts and Gears podcats are great to listen to while painting.

Their album Stray Thoughts is a howl.

Such complexes were used by skorne breaders to develop their enormous warbeats.

Enormous breaded warbeets would be yummy! But, alas, we get only aspiring DJs out to spawn a skorne revolution in techno-bone-crunch-hypno-groove.

Perhaps if he had a hungred trollkin warriors with him he could take it.

Appropriately enough, it takes only a few trollkin to make up a hungred. Fewer if any are full-blood trolls or they haven’t had any breaded warbeets in a while.

The ink contains enough poison and noon-organic material to resist the trollkins’ regenerative powers.

Tattoos made with such ink become invisible for several hours in the middle of the day, making that the perfect time for job interviews and meeting the parents of potential mates.

Dragonspawn are a vicious funtion of draconic blight.

Because what’s more fun than blight? Making dragonspawn from it! Crunchy on the outside, oily on the inside . . .

The Lancer raised its sock shield to intercept the Revenger’s spear.

Spear-repellant textile production is a burgeoning industry in the Iron Kingdoms. Cygnar prefers athletic styles but has yet to master moisture wicking, while Khador is developing a proprietary wool blend from the coats of several indigenous ovine species.

Monday, June 14, 2010

Played my first game of Warmachine this weekend.

So after months of moving apartments, managing life, getting used to a new city and being the proud parent to two dogs, I finally got a game in. It was warmachine and so this post will be a little lengthy to help those who've never played get a feel for the game flow compared to 40k/WFB.

The store where the Fail Gamers club plays in Frederick is called Hobby Town USA and it is quite frankly massive. The front part of the store must be 150x150 feet easily. It's about 10 times the size of most GW stores I've been in. It's not just wargames though as there are every kind of hobby option in there. In the back of the huge store is a seperate area with workbenches for radio controlled car fiddling (based on how many people were workign on it) then there is a huge (100x50) track for racing those cars on. Next to that is a long room where they have half a dozen tables set up for wargaming. There is a goodly stack of terrain that the club owns and it was cool to see it looming over us from the shelves.

I found two Warmachine players who were good enough to not only give me a starter game, but one of them sat out so I could use his models. He basically gave me free reign over his collection so I could play a small game with the other guy. What a nice gesture.

Our game was at 15pts, which is the starting level for most WM games and represents a small skirmish (units generally go in cost from 4 to 10 points, warjacks are 4-12, solos 1-5, just to give an idea of the game level). The only model that is free is your warcaster, who represents your general and is critical not only for their power, but because you lose the game if they die.

I was given control of the Protectorate of Menoth, a group of religious folks who would be very happy if everybody worshipped Menoth. If everybody won't worship him, the protectorate would be happy to set everybody on fire. There is a strong theme of faith and fire in this army. My opponent had Cyngar, who specialise in ranged combat and lightning.

My army was (all pics from Privateer Press):
High Exemplar Kreoss is quite well rounded as warcasters go. His combat ability is strong, but not excessive, he has good spells but can't win solely through them and his feat (a once-per-game spell each warcaster has) knocks down everyone in his control area, making them easy for your other troops to hit and forcing them to waste their turn standing up.

Crusader Heavy Warjack. This is a pretty basic heavy jack that hits people with a flaming mace, or can smack them with its open hand (or throw them, headlock, armlock etc.). It's a basic, but well regarded beatstick.


The Castigator brings two open fists (now we can two-handed throw models) that also sport flame throwers. As a special ability it can set everything around it on fire, then wade in with fists swinging.


Holy Zealots bring the power of the massed faithful to Menoth's cause. They are armed with maces, but mostly go into battle to throw their hand grenades. They are a cheap unit that can bring a lot of pain if you let them get too close. Definitely a tough one to face as you either spend precious time/firepower/attacks dealing with them (leaving the other foes alone) or you risk getting grenaded to pieces.


The Paladins of the Order of the Wall are holy warriors who believe in redeeming the populace and can be at odds to the rest of the priesthood who favour inquisitors and cleansing fire. In battle though they bring magical weapons that hit very hard as they are weapon masters (meaning +1D6 damage on each attack).


This army pointed up as:
Kreoss: -5 pts
Crusader: 6 pts
Castigator: 8 pts
6 Zealots: 4 pts
Paladin: 2 pts

Now there was a big change when Warmachine Mk2 came out to make warjacks more useful. In the first edition they became overshadowed by infantry for effectiveness and the game was often called Infantrymachine. No longer though. The revamp to the entire game let the developers up the abilities of warjacks and make them more important. One method was by making warcasters cost nothing and giving them a number of warjack points. These essentially are free points that can only be spent on warjacks. So my 20 point army above is actually 15, as I can use Kreoss to save me 5 points on one of the warjacks. A good idea and it can make playing different casters intersting as they have different points (generally 5-7 jack points though).


My opponent's army was much less melee oriented and his plan was to bring me down at range.

Lt Allistair Caine - think a warcaster who stars in a John Woo Wild West movie. Two pistols, lots of speed and a feat that murders infantry (he gets one free shot at everything within 12", regardless of other models in the way)


Defender Heavy Warjack - A heavy jack with a nasty hammer (burns out jack cortex controls) and the biggest cannon in the game.


Arcane Tempest Gun Mages - Tricksy pistol wielding folks who have access to special ammunition. Like a squishier version of Sternguard veterans.


Arcane Tempest Officer - Leader for the gun mages who also can be a jack marshal, giving him control over a warjack.


Hunter Light Warjack - A very Tau-like jack that isn't so tough but wields a nasty armour piercing cannon designed to take on big jacks and do damage to them. This jack was marshalled by the AT officer, meaning he could fire the same special shots as the mages. Imagine a dread who can fire special sternguard-type ammo....yep, nasty.



The Game



I won the roll to go first. Kreoss gets seven focus points per turn and I gave one to each warjack as they need them to do anything other than move and attack. This means running, charging, special attacks, boosted attacks (more likely to hit/more powerful) and extra attacks all need focus. I knew I would have to close to stop getting shot to pieces so basically everyone ran forward this turn. Running doubles their speed at the cost of any other action. Kreoss didn't run until after he'd cast a defensive spell on the Crusader warjack. He and the Paladin also tucked in behind the warjacks so they couldn't be shot easily. I wasn't too worried at this stage as Kreoss had 3 focus left and each point added 1 to his armour. In my opponent's turn, he used the hunter's armour piercing gun (boosted by the jack marshal's special ammo) to cripple one arm from the Castigator (ouch) then used the gun mages special ammo to push it backwards. The defender killed a zealot and not much else happened.

My second turn I charged in again, getting as close as I could while still being protected. Nobody could reach anything at this point sadly though. In return, the gun mages pushed the castigator back, opening up the Paladin to be shot and he was duly taken to pieces. My zealots also lost two more of their number to Caine's deadly pistols. The defender managed a sniped (extended range) shot into the Castigator and cripplied its legs, meaning no running or charging, drat!

It was crunch time on turn 3 as I couldn't keep taking all this fire without doing anything. I moved Kreoss forwards so that all of my opponent's models were in my control area (a cirlce 2x the size of your focus stat, so 14" in my case) and popped my feat, knocking everyone down. My crippled Castigator waddled forwards, the zealots moved up to bomb the downed defender, crippling the gun arm and my crusader came out menacingly, ready to charge next turn. Kreoss was the star though as he dropped a flaming template spell that killed off four of the gun mages, including their officer. The marshalled Hunter warjack became inert and could only be recovered by Caine getting all the way over to it and spending a turn in B2B...not going to happen. My opponent had to spend his turn standing up but he moved the Defender into B2B with the Crusader, hoping to block off a charge against Caine. The warcaster used his focus and deadly gun skills to wipe out the zealots.

In my turn, I pumped focus into the crusader to give it multiple attacks and it happily smashed the defender into pieces. Knowing I had no way to get Caine this turn, I ducked Kreoss into cover behind the jack. My opponent then used his gun mages to push the crusader back, just far enough for Caine to get a shot. Caine went all out, popping his feat so he got a free shot at my three models, then buying as many shots as possible to try and gun down Kreoss. I took a lot of damage but hung on with 5 points left.

In my turn, the crusader and Kreoss both charged Caine and by using all of the focus we had, managed to land a hit on the tricksy warcaster (he's evasive but not tough) and defeat him. I also move the Castigator into combat with two of the remaining 3 AT gun mages, just in case we don't get Caine down this turn. Phew, close game!



Thoughts on a new game system


Well I really enjoyed my first foray into Warmachine. I can definitely see this being a game I keep up with. Unlike 40k, where I like to stay at range for the most part, I found myself itching to get in close to hit things and make a mess in melee. The models are really fun and the way they play together is very interesting.

The Good
- Sequential models, not phases. Each model does its own thing before the next goes. This is a huge change from 40k where everybody moves, then shoots etc. It adds a whole different layer with the combinations that come up with it. This was a simple game but I figured out to activate Kreoss first when I did his feat so that everyone else could take advantage of the easy-to-hit knocked down foes. My opponent used his AT gun mages to open up lines of fire to my paladin and warcaster for other models to take advantage of. I think this will take a while to get used to as it is quite ingrained for me to consider my own models as cover that can't be removed unless they are totally destroyed.
- Damage grids. I love how the warjacks and warcasters have damage boxes that need to be filled out before they are destroyed. It gives a good challenge to hit them hard enough to bring them down, while still letting units contribute until they are completely destroyed. I don't like how a penetrating railgun round has the same chance to blow up a rhino as a Land Raider once it gets past the armour. Here you can tell the difference between a Cryx Bonejack with maybe 18-20 damage boxes and a Khador heavy jack with 34.
- Spells and funky abilities. Nearly every unit has some cool thing it can do that can work really well with other units. Combinations are a big part of the game and finding the best ways to use your units together is the difference between winning and losing.
- Feats. I love the way each warcaster gets a great big dollop of kick*ss once per game. It really gives you a way to turn things around and make the opponent pay but also adds a layer in that you need to be careful not to pop it too early, or too late.

The Bad
Nothing much so far ;-)
- In the future though, I can see the frustration at playing against somebody who knows the models inside and out and pulls out a combination that I haven't even considered. I'll reflect on this after more games though.
- The expense. I know that I'm tempted by so many models and they can be relatively pricey ($20-45 per warjack). The good thing is that the game can be played from the lowest points levels upwards so there is no feeling of having to buy another $200 of models just to play (like I feel about my Tau).


So hopefully you enjoyed reading this far and I look forward to hearing any thoughts or questions.

Pete

Wednesday, May 12, 2010

Harbinger part 2 - the base plus my first completed figure sculpt.

Hey everyone,

So I've been working on my Harbinger of Menoth for a few hours on and off now. I've primed and started painting her but that isn't really worth showing in my view. I took the radical move to simplify things massively by not using the three acolytes. It's not necessarily a final decision but it really has made it easier to just get started and not worry about the difficulty of assembling 4 models, 2 robe swirls and 3 tiny chains on a 50mm base.

To make up for this, I decided to liven up the base. Using procreate putty, I sculpted out flagstones as though it was a temple floor and painted them up. The two symbols are sculpted and painted to represent the Menoth holy symbol (a kind of cross/ankh) and I added a golden plate with some squiggles to look like carving/writing. I'm pretty happy with the way it has turned out and I may do this with future bases as it wasn't too hard and really looks neat.




In other news, I finished sculpting my first complete miniature. This one was made from the ground up (literally, I started at the base) and is made around a paperclip wire attached to a regular 25mm base. Basically he's a knife and pistol wielding, gas mask wearing chap who I think would fit in well with the Nuclear Renaissance setting. The photo isn't very good but I sent to it Curtis at Ramshackle Games to see if he's interested. If all goes well, this chap might end up being available in resin someday.

Monday, May 10, 2010

At a crossroads with 40k - incoming price rises



So I logged onto Bell of Lost Souls today to see the latest news and BOOM!

Now price hikes from GW are no great surprise and it shouldn't be a big deal but this one is getting to me. I've got a completed marine army (~2500-3000 points) and a half done (~1000 points) Tau army.

My issue is that I need a goodly investment into my Tau to make it to a standard 1850 point army and I'm getting less and less interested in GW in many ways. The fluff is rich and thick, but stagnant in that nothing changes. Being on the back end of the cool models and rules is annoying as a Tau player and I just don't get the same excitement that I used to. Instead I'm finding myself excited by warmachine and it's dynamic pacing, great models and moving fluff line.

So my question is whether I should take the time and effort to invest in my Tau army. My current list is:

- 2 Helios (plasma/Fusion) crisis suits
- 3 Stealth suits + Marker Drone
- 12 Fire Warriors
- 12 Kroot
- 2 Piranhas
- Hammerhead
- Skyray

And to this I'd like to add:
- 3 Deathrains
- 3 Stealth suits
- 12 Fire warriors (6 converted into Pathfinders)
- 12 Kroot
- 2 Piranhas
- Hammerhead.

This neatly corresponds to 1 battleforce, 2 Crisis suits, 2 piranhas and 1 hammerhead boxed sets. Using prices from The Warstore which are pretty solidly at 20% less than retail I will be spending: $72 on a battleforce, $48 (3x$16) on crisis suits, $40 (2x$20) on Piranhas and $33 on a skyray kit (for the hammerhead) for a total of $193 plus $6 postage, so we'll call it $200 even. Please note that this already $40 odd under retail so it's a good deal right there.

Adding 10-15% (the general tone of the price hike from GW) pushes it up so that I would have to buy one fewer crisis suit to hit the same price level. It's not a huge increase but it's got me thinking about my 40k gaming and what I'm willing to spend.

Also my wife and I are talking about getting dogs, a house and kids in the not too distant future so I really have to think about what I can afford to spend. I think that my enthusiasm for 40k has really waned in the last few months so I'll see where I go from here. Thankfully I have Warmachine and Nuclear Renaissance to keep me excited for new models, and I can still play 40k with my existing armies.

Perhaps I'll come back to 40k in a collecting mindset in the future but I'm not sure right now. It's a shame but at least I have a solid army core to work from for now.

I think the new players coming into the hobby will be hit hardest though. I can't imagine how difficult it will be for an excited young player (like I was) to get an army going when it will involve dropping $200-300 or more. The basic boxed set games are fun but they run out of variety pretty fast in my experience.

Any thoughts or grumbles from other 40k players?


EDIT: I've found a local gaming club in Frederick, Md and somebody there is selling a whole bunch of Tau models so I might be able to get my army finished on the cheap. Perhaps that will be the way to do it and then I can set 40k collecting aside for now.

Monday, April 26, 2010

Getting your money's worth - using miniatures for multiple game systems. Pt1: Privateer Press

Hey everybody,

This post is something of a placeholder. I have just started a more detailed project than any of my previous ones since buying the Harbinger of Menoth model seen in my last post (and the end of this one). I will be doing a thorough discussion of that as it involves my first forays into model pinning, painting before assembly and trying to fit really detailed models into a tiny amount of base space ;-) I'll also be doing a review of the Warmachine Prime Mk2rulebook that I got at the same time.


So in coversation about cool warmachine models with Asmo at Boisterous Exhuberance we discussed how a number of the models there could be used for 40k models with little or no change. This got me to thinking about how to save money on the hobby that can rapidly become expensive for most of us. It struck me that simply by using models for two games, you can essentially save yourself half of what you might otherwise spend (some caveats of course).

So this is part 1 and will be looking at Privateer press. I figured that I may as well start with the next biggest fantasy-type manufacturer.


Lich Lord Terminus
Well if you're going to start off with a model, why not make it something that looks truly badass in all the best ways. I have a secret desire to play Cryx in Warmachine and to start a Nurgle Chaos Marine army with lots of goopy, rotten, scary figures. This model with just a little procreate/greenstuff additions would work so well as a winged Daemon prince in addition to being a winged Lich Lord.

So, Terminus retail = $49.99, GW Nurgle Daemon price retail = $35, wings for GW prince = $7-20 depending on the parts from GW bitz. We'll say $10 for the wings.
Our saving is now $45 from retail by using Terminus for both games. But The Warstore has Terminus on sale for $38.99 so now we're down by $56 from retail. Not bad!

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Iron Lich Asphyxious
Next up is the Iron Lich 'Gaspy' (think about it). He is a pretty sweet model and is a dead ringer for a necron lord methinks. I'd love to get some necrons but I don't have the time or money. Still, one day.

So taking a retail of $15 for a necron lord and $14 (Warstore discount) for gaspy, we just saved another $15 by combining these models.

NB: There are two different versions of Asphyxious and there is a few dollars between them. In some ways I like the older (cheaper) model better but the one shown here is a little more 'Necrony'

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Karchev the Terrible
Stay away from this one if you don't like complex assembly! I've seen the diagram and it's a challenging set of parts to fit together. using this one for 40k is a little more involved. I think that with some nifty magnetising you could have the head and face armour magnetised so you could replace Karchev's head with Kartoof the ork warboss' head. Maybe a magnetised shoota and you have a much much more badass Mega armoured warboss than anything GW makes. Ghazghkull move aside!

So Karchev retails at $49.99 ($38.99 at the warstore), a Mega armoured Nob is $16 and Ghazghkull is $35. I think we have to use the latter GW model as a Nob is too weedy compared to Ghazzy and Karchev. $35 back in our pocket.

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Major Markus 'Siege' Brisbane
I think 'Siege' will stand in nicely for a thunder hammer equipped Inquisitor. Now I know that not many people play Daemonhunters but he would be a neat model to use if you did.

$9.99 from the warstore and a GW inquisitor is $15. Quick and easy saving.

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Kommandant Irusk
Used with a Russian-themed Imperial Guard force and you have yourself a bad*ss commissar model.

$7.99 at the warstore. A GW commissar is $13-15 depending on the model.

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Testament of Menoth
Now this is a model that probably fits into Fantasy a little more than 40k. Still I'd love to run him as a radical inquisitor in 40k.

$14.99 from the warstore saving $15 for a GW inquisitor

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The Harbinger of Menoth
Ah, my sweet, sexy new model that will probably make me pull my hair out when it comes to final assembly. This young lady is filled with the power of the god Menoth and floats around generally kicking ass. More detail is coming on the model later today. I have to say that I would definitely choose to field her instead of GW's relatively boring model of the Living saint with its little winged cherubs. She just screams badass divine power to me :-)

So she weighs in at $37.99 retail ($28.99 at the warstore) and saves you $20 from buying the GW living saint model.

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Whew, all finished. Totalling up my maths gives me a saving of $158 dollars if you bought all of the above models compared to all of their GW equivalents. Now, it would be unlikely that most of us play Khador, Cygnar, Cryx, Menoth, Nurgle Chaos Marines, Necrons, Orks, Daemonhunters, Imperial Guard, Daemonhunters again and Witch-hunters all combined but still.

Being able to find alternative uses for models can really add character to your forces even if only played for fun. I would probably never take Saint Celestine in a regular battle but for a fun game, I'd love to use the Harbinger of Menoth and kick some butt with divine power. Since I bought the model for warmachine I feel like I'm getting a bonus to play it in 40k at all.

Please drop some comments on this and tell me what you think? Have you tried using models in multiple game systems with success? Any other good Privateer Press models that I've missed out on?

All the best,

Pete

Thursday, April 22, 2010

I'm still alive and I've just bought myself some Warmachine

Much like Old Shatter Hands over at the Tau of War, I have been very busy recently with little or no time for blogging/wargaming stuff. Me and my wife just moved into our new apartment in Frederick, Md and have been busy getting used to life. Of course, we had no sooner got settled than we went back to Bethesda to dogsit for our old neighbours for a bit of extra cash. Now that I've finished at Starbucks (7 day working weeks were too much after 6 months) I have a lot more free time coming up so hopefully there will be more bloggage and more gaming going on.

Now my position in the sales team for clear channel (5 radio stations: Hot 99.5, DC101, 97.1 Wash FM, 98.7 WMZQ and BIG 100.3) is a tough job at times as there are many many thousands of dollars moving around at all times and I have a team of seven salespeople to manage. It's a lot of fun though and I get to meet with some celebrities at times. So far:

- Three Day's Grace
- Shinedown
- Silversun Pickups
- Kellie Pickler
- Sarah Buxton
- Cage The Elephant
- Charice Pempengco
- Vita Chambers

Some of these are big groups, some of them are up and coming but it's all good fun. In any event, I've been lucky to get a little boost in my sales position through the wonder of commission. I'm a salaried employee but a few chances have come up to make some small extra cash on commission for certain voucher sales (http://dcdd.halfoffdeals.com/). I don't make a lot but for the month of march it was nearly $100 on top of my regular pay, yay.

So I bought myself some warmachine...

Since OSH gave me some trollbloods already I didn't buy a lot in the way of models (just one) but I picked up the rulebook Prime Mk2. I'm excited because it's supposed to be a great book as well as having the rules for nearly all of the models in the different Warmachine Factions (excepting a few that came out after the book). Imagine if GW released the 6th edition 40k rulebook with a full colour page on each model/unit for half of the game factions? That would be cool***

So the model I bought is not for playing really but is just for the sheer beauty and joy of painting.

May I present the Harbinger of Menoth




That is some sweet looking model right there. Also, if I never play the Menoth faction in Warmachine, I think it looks far better than the GW model for the Living saint so we might have some Holy-God-Emperor's-Power-Channeling flying saint action as well as Holy-God-of-the-Menites'-Power-Channeling flying warcaster.

All in all I'm pretty happy. Especially because I ordered it this afternoon and the UPS email suggests it might be delivered tomorrow. How's that for service?

Go Warstore :-)


***PS: I should be fair to GW here and say that I'm very impressed with their unit stat summary in the back of AOBR rulebook but it skips over a lot of the special rules.

PPS: Dhinata over at Run'Al is officially the man for helping me out on something that I will blog about if it works. Thankyou good sir.

Thursday, April 8, 2010

Forgot one more troll.

Hey all,

I just realised that one more troll I like and would definitely find cool to play with is the one and only: Mulg the Ancient.



He's really old, has a rune-carved mountain on his back and carries a tree as a club. I've read a few battle reports and it seems like he is quite the beatstick as well. Battlecollege describes his melee abilities thus "Mulg is a premier beatstick. His damage output is insane, if you send Mulg to kill something it will die, guaranteed."

Sounds good to me.

Unfortunately this all comes at a price. While he costs a lot of points, I'm more worried about his cost in dollars. $59.99 retail and $44.99 even with the Warstore's discount is a hefty chunk of change. I will definitely consider it but let's see if that job application goes anywhere first.

Monday, April 5, 2010

Warmachine/Hordes, how well can a 'fun' army play it?

Good day to all of you at the beginning of another week. So this weekend was very busy for me as I moved into a new apartment with my wife. We'll now be in Frederick, Md, so a little further in the commute but a lot cheaper on rent and a great town to live in. I need to find a good gaming group there now and when I've got a bit more money, the harcore Frederick Fight club Mixed Martial Arts gymn is calling me.

Thanks go to Old Shatter Hands for pitching in and not only helping us load up the van with furniture, but then driving up in his car with more furniture, helping us unload (including a sofa bed that weighed as much as a real space marine!) and then getting back in time to have a birthday celebration with his wife. You sir are the man and I owe you big time.

In addition, he was good enough to give me a Trollbloods Warpack he had lying around and didn't want.
Trollblood's warpack. Privateer Press' picture

So my future plan is to get into HORDES (and WARMACHINE) and see what I can do to build up a small army. Now I don't have the latest rules yet and I've never played so I am mostly free from the lure of the most powerful or popular units. I've also read than in the transition to Mk2, Privateer Press made sure to tone down the more powerful units from the 1st edition and to add utility to the weaker ones so that no model will ever be completely useless on the table (GW could try doing this with the Tau's own Aun'Va...). So my plan is to just collect the models I think are coolest looking or most fun and see if I can make a good army out of them. Some people say that WarmaHordes is all about power playing so we'll see if I can work around that just with fun and good tactical choices.

So my army starts with the warpack above. That gives me the tragic hero Madrak Ironhide, an albino warlock who took up a cursed axe in order to save his people, a troll axer who gets to smash faces and cut down infantry and two troll impalers who throw ten-foot long spears at anyone who gets in their way. What's next?


Borka Kegslayer is a priest of Dhunia (the troll earth goddess) who likes drinking, fighting and sex. He carries a big club called Trauma that causes brain damage, his special feat is a barroom blitz, he's followed by a pygmy troll with a keg and has a spell called Mosh Pit. If that isn't just too cool for school, I don't know what is :-)


The Dire Troll Blitzer is a massive beast with a WW1-pilot-goggle-wearing pig on its back that is manning a machine gun. Nuff said.


The earthborn dire troll is so adaptive that his fists can take on the power of the enemy's weapons. Flying fist to the face with the strength of your super axe Mr. Butcher of Khadov...yes please!


These Runeshapers are so cool that they can make rocks come swirling up out of the ground. Loving the models and loving the vibe.


Now these Kriel Warriors are pretty neat, not the coolest troll models I've ever seen but they are solid. More importantly they let me take....


A CABER THROWER WHO CHUCKS A CABER MADE OUT OF GRANITE!!! Can't really say more than that. It's just a shame he can only do it once per game.


Speaking of big stones, why not carry a rune-carved magic one into battle that will make your buddies a lot tougher? Works for me :-)


Last of all, let's bring out some tough, hard-fighting champions led by a meanie with a pirate eye-patch.


So that rounds me up to:

- Madrak Ironhide/Borka Kegslayer (not sure on the rules for multiple warlocks)
- 2 Troll Impalers
- Troll Axer
- Dire Troll Blitzer
- Earthborn Dire Troll
- Runeshapers
- Kriel Warriors with a caber tosser.
- Krielstone bearers
- Trollkin champions

I have no idea if this a legal army or whether it is balanced/good/effective but who cares? I will slowly move towards this in my collection of Trollbloods and put up posts as and when I get time to collect, paint and play.

All the best,

Pete